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Black mesa map
Black mesa map














I'm probably forgetting some things, and I think the major points are covered in any case. Going from 'Anomalous Materials' to 'We Got Hostiles'.

BLACK MESA MAP MOD

adopting differences made by the Black Mesa mod such as from On A Rail) Original maps ported from 'Half-Life: Source' in Left 4 Dead 2.

  • -Significant change of major areas (ex.
  • Risky (as in that it could be considered "too much") modifications: changing the duct path out onto the cliffside in Surface Tension to alievate major overlaps) Black Mesa Facility Map is an overhead map of the various labs and industrial spaces explored in Half-life (1998). Significant change of trivial areas for larger impact (ex. making the Inbound train ride not overlap itself)

    black mesa map

    -Tweaking the size/lengths/shapes of established areas slightly (ex.Some maps require co-operation and need 2 players at least. Understandable (as in disputable and still likely acceptable by most) modifications: During the resonance cascade incident, a group of remaining Black Mesa scientists has been.

    black mesa map

    -Altering the length of any non-specified area (ex.Legitimate (as in nobody could dispute) modifications: It's certainly more plausible to tour during the incident than prior, since a lot more creative effort would have to go into that.Īs for what would need to be modified, here's what I think any prospective modifier would have to consider: I think itd be really kewl to build a complete mockup of the entire Black Mesa facility, modifying it to remove the overlaps and filling it out in its entirety so you could actually take a tour of the entire facility before the incident, and maybe during














    Black mesa map